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Manga + Anime

Autor: Ivan Batlle , Ester Ribó

Número de Páginas: 225

UN LIBRO ESENCIAL PARA DESCUBRIR LOS MANGAS Y ANIMES QUE NO DEBES PERDERTE Y MUCHAS OTRAS COSAS MÁS... Un libro imprescindible en el ámbito de la cultura manga para el disfrute del auténtico otaku apasionado. "Manga+Anime" presenta curiosidades poco conocidas sobre este fascinante universo y que abarca desde la llegada de los primeros animes hasta los grandes éxitos que hoy día se pueden adquirir en cualquier librería. Los autores también hacen un repaso a los estudios y a sus creadores más representativos, la música nipona, el fenómeno fan, el merchandising, los eventos y ferias o los videojuegos que todo aficionado a la cultura manga debe conocer. Así que prepara tu bebida preferida, toma asiento y déjate llevar por el camino del otaku. * Jujutsu Kaisen: Hechiceros y ocultismo llenan las páginas de uno de los mangas más populares del momento. * Spy X Family: Una peculiar «familia» que está arrasando allá por donde pasa. * Violet Evergarden: Este anime y su protagonista llegarán hasta lo más profundo de tu corazón. * Mi Nueva Vida como Villana: La hilarante historia de una chica atrapada dentro del papel de una villana de videojuego. * Aggretsuko: Descubre la ...

Manga

Autor: Toni Johnson-woods

Número de Páginas: 370

A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.

Watching Anime, Reading Manga

Autor: Fred Patten

Número de Páginas: 385

Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site

Manga, anime y videojuegos

Autor: Hernández-pérez, Manuel

Número de Páginas: 270

Desde que desembarcaran en Europa hace más de treinta años, las historias de origen japonés han crecido en popularidad siendo pocos los que, hoy en día, aún no conocen a Son Goku, Bunny o Naruto, por mencionar solo a algunos de sus más conocidos personajes. El media-mix japonés es la forma cross-media emblemática de una de las industrias globales más importantes y sorprendentes, ya que consigue aunar los condicionantes de una industria basada en la segmentación demográfica y el reciclaje masivo de contenidos con una larga tradición vinculada a la literatura y las artes visuales japonesas. El presente volumen pretende ofrecer una explicación amena del funcionamiento de estas industrias de origen japonés, valiéndose para ello del análisis de las obras, temas y formas estilísticas más representativas de sus principales medios narrativos: el manga, el anime y los videojuegos.

Comic Books

Autor: Shirrel Rhoades

Número de Páginas: 428

This book is an insider's guide to how the comic book industry works. You'll learn how comic book superheroes are created and the deeper meanings they represent. You'll follow the development of sequential art storytelling - from caveman wall paintings to modern manga and cinematic techniques. Here you will explore comics in all forms: those flimsy pamphlets we call comic books; thick graphic novels; Japanese manga; and blockbuster movies featuring epic battles between good and evil. But behind it all, you'll discover how comics are an intellectual property business, the real money found in licensed bedsheets and fast-food merchandise, heart-pounding theme park rides and collectible toys, video games, and Hollywood extravaganza featuring such popular superheroes as Spider-Man, Superman, X-Men, and Batman.

Emerging Worlds of Anime and Manga

Autor: Frenchy Lunning

Número de Páginas: 214

This inaugural volume on anime and manga engages the rise of Japanese popular culture through game design, fashion, graphic design, commercial packaging, character creation, and fan culture. Promoting dynamic ways of thinking, along with a wealth of images, this cutting-edge work opens new doors between academia and fandom.

Focus On: 100 Most Popular Fantasy Anime and Manga

Autor: Wikipedia Contributors

Número de Páginas: 1062

Focus On: 100 Most Popular Light Novels

Autor: Wikipedia Contributors

Número de Páginas: 992

Manga

Autor: Eike Exner

Número de Páginas: 317

A groundbreaking story of Japanese comics from their nineteenth-century origins to the present day The immensely popular art form of manga, or Japanese comics, has made its mark across global pop culture, influencing film, visual art, video games, and more. This book is the first to tell the history of comics in Japan as a single, continuous story, focusing on manga as multipanel cartoons that show stories rather than narrate them. Eike Exner traces these cartoons’ gradual evolution from the 1890s until today, culminating in manga’s explosion in global popularity in the 2000s and the current shift from print periodicals to digital media and smartphone apps. Over the course of this 130-year history, Exner answers questions about the origins of Japanese comics, the establishment of their distinctive visuals, and how they became such a fundamental part of the Japanese publishing industry, incorporating well-known examples such as Dragon Ball and Sailor Moon, as well as historical manga little known outside of Japan. The book pays special attention to manga’s structural development, examining the roles played not only by star creators but also by editors and major publishers...

Japanese Media Cultures in Japan and Abroad: Transnational Consumption of Manga, Anime, and Media-Mixes

Autor: Manuel Hernández-pérez

Número de Páginas: 162

In the last few decades, Japanese popular culture productions have been consolidated as one of the most influential and profitable global industries. As a creative industry, Japanese Media-Mixes generate multimillion-dollar revenues, being a product of international synergies and the natural appeal of the characters and stories. The transnationalization of investment capital, diversification of themes and (sub)genres, underlying threat in the proliferation of illegal audiences, development of internet streaming technologies, and other new transformations in media-mix-based production models make the study of these products even more relevant today. In this way, manga (Japanese comics), anime (Japanese animation), and video games are not necessarily products designed for the national market. More than ever, it is necessary to reconcile national and transnational positions for the study of this cultural production. The present volume includes contributions aligned to the analysis of Japanese popular culture flow from many perspectives (cultural studies, film, comic studies, sociology, etc.), although we have emphasized the relationships between manga, anime, and international...

Manga

Autor: Shige (cj) Suzuki , Ronald Stewart

Número de Páginas: 281

A wide-ranging introductory guide for readers making their first steps into the world of manga, this book helps readers explore the full range of Japanese comic styles, forms and traditions from its earliest texts to the internationally popular comics of the 21st century. In an accessible and easy-to-navigate format, the book covers: · The history of Japanese comics, from influences in early visual culture to the global 'Manga Boom' of the 1990s to the present · Case studies of texts reflecting the range of themes, genres, forms and creators, including Osamu Tezuka, Machiko Hasegawa and Katsuhiro Otomo · Key themes and contexts – from gender and sexuality, to history and censorship · Critical approaches to manga, including definitions, biography and reception and global publishing contexts The book includes a bibliography of essential critical writing on manga, discussion questions for classroom use and a glossary of key critical terms.

Manga and the Representation of Japanese History

Autor: Roman Rosenbaum

Número de Páginas: 298

This edited collection explores how graphic art and in particular Japanese manga represent Japanese history. The articles explore the representation of history in manga from disciplines that include such diverse fields as literary studies, politics, history, cultural studies, linguistics, narratology, and semiotics. Despite this diversity of approaches all academics from these respective fields of study agree that manga pose a peculiarly contemporary appeal that transcends the limitation imposed by traditional approaches to the study and teaching of history. The representation of history via manga in Japan has a long and controversial historiographical dimension. Thereby manga and by extension graphic art in Japanese culture has become one of the world's most powerful modes of expressing contemporary historical verisimilitude. The contributors to this volume elaborate how manga and by extension graphic art rewrites, reinvents and re-imagines the historicity and dialectic of bygone epochs in postwar and contemporary Japan. Manga and the Representation of Japanese History will be of interest to students and scholars of Asian studies, Asian history, Japanese culture and society, as...

Manga: The Complete Guide

Autor: Jason Thompson

Número de Páginas: 594

• Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series and artists THE ONE-STOP RESOURCE FOR CHOOSING BETWEEN THE BEST AND THE REST! Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms LOOK NO FURTHER, YOU’VE FOUND YOUR IDEAL MANGA COMPANION!

Making Manga

Autor: Saturday Am

Número de Páginas: 130

Making Manga is a complete course in developing, writing, and drawing original manga, from the creators at Saturday AM, leading publishers of diverse manga and comics.

Tōjisha Manga

Autor: Yoshiko Okuyama

Número de Páginas: 302

This book defines tōjisha manga as Japan’s autobiographical comics in which the author recounts the experience of a mental or neurological condition in a unique medium of text and image. Yoshiko Okuyama argues that tōjisha manga illuminate otherwise “faceless” individuals and humanize their invisible tribulations because the first-person narrative makes their lived experience more authentic and relatable to the reader. Part I introduces the evolution of the term tōjisha, the tōjisha movements, and other relevant social phenomena and concepts. Part II analyzes five representative titles to demonstrate the humanizing power of tōjisha manga, drawing on interviews with the authors of these manga and examining how psychological or brain-related symptoms are artistically depicted in approximately 40 drawings. This book is highly recommended to not only scholars of disability studies and comic studies but also global fans of manga who are interested in the graphic memoirs of serious social issues.

Women’s Voices in Manga

Autor: Hiromi Tsuchiya Dollase , Masami Toku

Número de Páginas: 291

Women’s Voices in Manga investigates how manga reflect women's gender issues and social problems within the context of Japanese history, culture, and society. Manga illuminate how women have been treated stereotypically and confined to their gender roles. Fictional characters—surrogates for both creators and readers—have continuously challenged and subverted fixed cultural images, notions, and expressions of women. The first section of the book features research articles on the depiction of women in manga. Contributions of chapters come from scholars in diverse fields, including manga studies, history, art education, literary studies, and gender studies. The second section presents the life stories of prominent women artists Watanabe Masako (b.1929), Mizuno Hideko (b.1939), and Satonaka Machiko (b.1948), capturing their voices and social messages through interviews. Finally, the third section introduces a translated manga, Abe: A Young Woman Emperor-in-Waiting, created by Satonaka Machiko, which features one of the six Japanese female Emperors in history, Kōken Tennō (later Shōtoku Tennō) of the 8th century. Women’s Voices in Manga showcases women’s issues,...

Otaku Bunka 4

Autor: Panini España

Número de Páginas: 100

Otaku Bunka es una revista dedicada a la cultura japonesa donde se hace especial hincapié en el anime y el manga. En ella se refleja las novedades que editan los diversos editores de manga, sus ediciones en hom e video y las series de televisión. El objetivo de la revista es poder compaginar los artículos sobre obras que están disponibles en España relacionadas con el mercado nipón, y por supuesto, contenidos exclusivos obtenidos directamente en Japón. Además dedicamos espacios a la cultura japonesa, su cocina, sus ciudades y rincones de interés para visitar. Tampoco falta la sección dedicada al cosplay. Otaku Bunka cubre un espacio que los lectores necesitaban como complemento al mundo manga y su cultura.

Manga's Cultural Crossroads

Autor: Jaqueline Berndt , Bettina Kümmerling-meibauer

Número de Páginas: 283

Focusing on the art and literary form of manga, this volume examines the intercultural exchanges that have shaped manga during the twentieth century and how manga’s culturalization is related to its globalization. Through contributions from leading scholars in the fields of comics and Japanese culture, it describes "manga culture" in two ways: as a fundamentally hybrid culture comprised of both subcultures and transcultures, and as an aesthetic culture which has eluded modernist notions of art, originality, and authorship. The latter is demonstrated in a special focus on the best-selling manga franchise, NARUTO.

Demanding Respect

Autor: Paul Lopes

Número de Páginas: 260

From pulp comics to Maus, the story of the growth of comics in American culture.

Manga Clip Art

Autor: Hayden Scott-baron

Número de Páginas: 132

Describes how to use Adobe Photoshop and Photoshop elements along with line drawings provided on the accompanying CD-ROM to create manga art digitally.

Drawing Manga

Autor: Selina Dean

Número de Páginas: 274

The popularity of manga (Japanese comics) is growing at a phenomenal rate. This is a practical, easy-to-follow and fun introduction to the most popular contemporary art style of the moment and is ideal for the first-time manga artist.

The Power of Comics and Graphic Novels

Autor: Randy Duncan , Matthew J. Smith , Paul Levitz

Número de Páginas: 393

After the successful and innovative first two editions, now in a new, restructured 3rd edition, this remains the most authoritative introduction for studying comic books and graphic novels, covering their place in contemporary culture, the manifestations and techniques of the art form, the evolution of the medium and how to analyze and write about them. The new edition includes: - A completely reworked introduction explores the comics community in the US and globally, its history, and the role of different communities in advancing the medium and its study - Chapters reframed to get students thinking about themselves as consumers and makers of comics - Reorganized chapters on form help to unpack encapsulation, composition and layout - Completely new chapters on comics and how they can be used to report, document, and persuade, as well as a new Preface by Karen Green Illustrated throughout, with discussion questions and activities for every chapter and an extensive glossary of key terms, The Power of Comics and Graphic Novels also includes further updated resources available online including additional essays, weblinks and sample syllabi.

Comics through Time

Autor: M. Keith Booker

Número de Páginas: 2806

Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics...

Professional Manga

Autor: Steve Horton , Jeong Mo Yang

Número de Páginas: 253

The definitive guide to digital manga creation

Japanese Visual Culture

Autor: Mark W. Macwilliams

Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace. This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Manga's First Century

Autor: Andrea Horbinski

Número de Páginas: 435

A comprehensive English-language history of a beloved medium, Manga’s First Century tells the story of the artists and fans who built a cultural juggernaut. Manga is the world’s most popular style of comics. How did manga and anime—“moving manga”—become ubiquitous? Manga’s First Century delves into the history and finds surprising answers. In fact, manga has always been a global phenomenon. Countering essentialist myths of manga’s emergence from the deepest wells of Japanese art, author Andrea Horbinski shows it was born in the early 1900s, a hybrid form that crossed single-panel satirical cartoons popular in Europe and America with the Edo period’s artistic legacy. As a medium, manga initially focused on political commentary, expanding to include social satire, children’s comics, and proletarian art in the 1920s and 1930s. Manga’s evolution into a medium embracing complex, long-form storytelling was likewise driven by creators and fans pushing publishers to accept new, radical expansions in manga’s artistic and narrative practices. In the 1970s, innovative creators and fans empowered a new breed of fan-generated comics (dōjinshi) and established robust...

Understanding Manga and Anime

Autor: Robin E. Brenner

Número de Páginas: 356

Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and...

El cómic español de la democracia

Autor: Gracia Lana, Julio A.

Número de Páginas: 268

La Transición española trajo consigo un auge de las publicaciones en papel, que se potenciaron en el conocido como boom del cómic adulto de los años ochenta, formado por revistas como Cairo, El Víbora o Zona 84. Este libro analiza las posibles causas que llevaron a la progresiva desaparición de estos magacines, los nuevos caminos de los autores en manifestaciones artísticas como la pintura, el cine o la ilustración, y la emergencia de un mercado basado en el formato libro. Se dan cita las trayectorias de Max, Nazario y Miguelanxo Prado, además de las de Antonio Altarriba, Beà, Calpurnio, Montse Clavé, Luis García, Keko, Laura, Miguel Ángel Martín, Montesol, Paco Roca o Marika Vila.

Cultura manga

Autor: Oriol Estrada

Número de Páginas: 226

Conozca la evolución del manga a partir de 80 historias seleccionadas que permiten entender el éxito del cómic japonés A mediados del siglo pasado, toda una generación de mangakas se lanzó a dibujar historias y aventuras con una estética y un grafismo que impactaron de inmediato en la sociedad japonesa, que de inmediato se trasladó al resto del mundo. Desde entonces hasta ahora, autores como Tezuka Osamu, Mizuki Shigeru o Kojima Gōseki o revistas como la "Shōnen Magazine" han cargado con la mochila de popularizar un género que ha llevado sus ventas a cifras exorbitantes. Este libro repasa la historia del manga moderno desde sus inicios, pautando cómo ha sido su evolución y los factores históricos, sociales, económicos y culturales que lo han condicionado, para a continuación entretenerse en subrayar los principales títulos que han llegado hasta nosotros y seleccionan¬do los autores y autoras indispensables de un género que no ha parado de crecer desde entonces. • "La nueva isla del tesoro", de Sakai Shichima y Tezuka Osamu, un punto de inflexión en el manga moderno. • "Doraemon", de Fujiko F. Fujio, un éxito mundial sin prece¬dentes. • "Mazinger Z", de...

Girls and Their Comics

Autor: Jacqueline Danziger-russell

Número de Páginas: 258

In America, comics and comic books have often been associated with adolescent male fantasy—muscle-bound superheroes and scantily clad women. Nonetheless, comics have also been read and enjoyed by girls. While there have been many strong representations of women throughout their history, the comics of today have evolved and matured, becoming a potent medium in which to explore the female experience, particularly that of girlhood and adolescence. In Girls and Their Comics: Finding a Female Voice in Comic Book Narrative, Jacqueline Danziger-Russell contends that comics have a unique place in the representation of female characters. She discusses the overall history of the comic book, paying special attention to girls’ comics, showing how such works relate to a female point of view. While examining the concept of visual literacy, Danziger-Russell asserts that comics are an excellent space in which the marginalized voices of girls may be expressed. This volume also includes a chapter on manga (Japanese comics), which explains the genesis of girls’ comics in Japan and their popularity with girls in the United States. Including interviews with librarians, comic creators, and girls...

Plastic Soul (2nd Ed.)

Autor: Rowan Lake Jr.

Número de Páginas: 583

From the Author of Beast of the Bronx... Meet Tobias, Neko, Aelita, and Kisha: four friends with radically different backgrounds, coming together to learn about love and responsibility. Tobias is a bank teller with a black belt in Jujitsu, and an Anime fan. His childhood friend, Neko, is heir to a powerful Tech company, Mikata Tech and loves to wear cat eared beanies. Both Aelita and Kisha are best friends, since high school, and are strong, independent women. While Aelita loves Comics, Kisha loves anything Tech. Read how these four people discover their own paths on their pursuit of happiness.

A Companion to Film Comedy

Autor: Andrew Horton , Joanna E. Rapf

Número de Páginas: 585

A wide-ranging survey of the subject that celebrates the variety and complexity of film comedy from the ‘silent’ days to the present, this authoritative guide offers an international perspective on the popular genre that explores all facets of its formative social, cultural and political context A wide-ranging collection of 24 essays exploring film comedy from the silent era to the present International in scope, the collection embraces not just American cinema, including Native American and African American, but also comic films from Europe, the Middle East, and Korea Essays explore sub-genres, performers, and cultural perspectives such as gender, politics, and history in addition to individual works Engages with different strands of comedy including slapstick, romantic, satirical and ironic Features original entries from a diverse group of multidisciplinary international contributors

Monster Book of Manga Drawing

Autor: David Okum

Número de Páginas: 1002

It's the most mammoth book of manga drawing EVER! If there's one key to drawing manga, it's GO BIG--starting with this humongous book of step-by-step instruction and inspiration. Compiled from nearly 10 years of best-selling books by David Okum, these pages are teeming with the most popular characters--ninjas, wizards, cyberpunk kids, space pirates, evil queens, mindless goons and more--all broken down into easy-to-follow steps, from pencil sketch to full-color renderings. Throughout, you'll find expert advice on rendering dynamic poses, expressions, weapons, clothing, cool modes of transportation and more. Hero or villain, chibi or giant, mecha or mega-cute...you'll learn how to draw them all manga-style. Simply add your one-of-a-kind twist, and POW! There's no stopping you! 150 step-by-step demos make it easy to learn by doing! • 30+ memorable superheroes and the villains that make their lives difficult • 30+ terrific monsters--killer robots, zombies, mutant cyborgs, vampires and the like • 30+ varieties of fantasy characters, including goblins, elves, witches and skeleton warriors • Sidekicks, thugs and other supporting characters to round out your cast • PLUS a whole ...

The Monster Book of Manga

Autor: Estudio Joso , Fernando Casaus

Número de Páginas: 386

The popularity of manga continues to row, inspiring interest in learning how to draw in this exciting style of comics. Estudio Joso creates the ultimate guide to illustration—384 pages of manga instruction. The Monster Book of Manga is divided into sections focusing on the most figures and themes—Girls, Boys, Samurais, Monsters, and more. Each illustration is broken down into six stages accompanied by step-by-step instructions, taking the artist from initial back-and-white sketches to the final color piece. They are all accompanied by practical suggestions, hints, and tips.

Mangaddicts: French Teenagers and Manga Reading

Autor: Christine Détrez , Olivier Vanhée

Número de Páginas: 293

Just pronounce the word “manga” and conflicted representations of media reception emerge: either passive teenagers immersed in Japanese fictional worlds, or hyperactive fans. To understand what drives a variety of teenagers to read manga, we conducted empirical research among French readers enrolled in secondary schools. Manga is part of a whole constellation of interests, including music and digital technology. It is also the object of analytical, ethical or concrete appropriations. Reading then becomes a way to deal with past experiences and to connect with others, to learn how to express emotions and to assert (or contest) age and gender norms.

Introduction to Game Design, Prototyping, and Development

Autor: Jeremy Gibson Bond

Número de Páginas: 944

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with...

Savage Dragon #166

Autor: Erik Larsen

Número de Páginas: 32

EMPEROR DRAGON' PART 4 (of 6) Savage Dragon has reverted to Emperor Kurr and he's taking steps to take over the world. Now, opposing forces gather for the final push to thwart his evil plans but Kurr has a few surprises of his own in store. The heat is on as Savage Dragon's kids lead the charge and the denizens of Dimension-X are unleashed on Earth! It's all out monster mayhem! But that's just the start! This is all building to the most unexpected finale in the history of comics! The countdown to the end of the world continues!

Reframing Disability in Manga

Autor: Yoshiko Okuyama

Número de Páginas: 241

Reframing Disability in Manga analyzes popular Japanese manga published from the 1990s to the present that portray the everyday lives of adults and children with disabilities in an ableist society. It focuses on five representative conditions currently classified as shōgai (disabilities) in Japan—deafness, blindness, paraplegia, autism, and gender identity disorder—and explores the complexities and sociocultural issues surrounding each. Author Yoshiko Okuyama begins by looking at preindustrial understandings of difference in Japanese myths and legends before moving on to an overview of contemporary representations of disability in popular culture, uncovering sociohistorical attitudes toward the physically, neurologically, or intellectually marked Other. She critiques how characters with disabilities have been represented in mass media, which has reinforced ableism in society and negatively influenced our understanding of human diversity in the past. Okuyama then presents fifteen case studies, each centered on a manga or manga series, that showcase how careful depictions of such characters as differently abled, rather than disabled or impaired, can influence cultural...

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