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Playing Scared

Autor: Sara Solovitch

Número de Páginas: 228

Stage fright is one of the human psyche's deepest fears. Over half of British adults name public speaking as their greatest fear, even greater than heights and snakes. Laurence Olivier learned to adapt to it, as have actors Salma Hayek and Hugh Grant. Musicians such as Paul McCartney and Adele have battled it and learned to cope. Playing Scared is Sara Solovitch's journey into the myriad causes of stage fright and the equally diverse ways we can overcome it. As a young child, Sara studied piano and fell in love with music. As a teen, she played Bach and Mozart at her hometown's annual music festival, but was overwhelmed by stage fright, which led her to give up aspirations of becoming a professional pianist. In her late fifties, Sara gave herself a one-year deadline to tame performance anxiety and play before an audience. She resumed music lessons, while exploring meditation, exposure therapy, cognitive therapy, biofeedback and beta blockers, among many other remedies. She practiced performing in airports, hospitals and retirement homes. Finally, the day before her sixtieth birthday, she gave a formal recital for an audience of fifty. Using her own journey as inspiration, Sara has ...

The World of Scary Video Games

Autor: Bernard Perron

Número de Páginas: 489

As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Dungeon Hacks

Autor: David L. Craddock

Número de Páginas: 171

In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.

Role-Playing Games of Japan

Autor: Björn-ole Kamm

Número de Páginas: 314

This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.

Simulation and Gaming in the Network Society

Autor: Toshiyuki Kaneda , Hidehiko Kanegae , Yusuke Toyoda , Paola Rizzi

Número de Páginas: 466

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Reports of Cases Decided in the Supreme Court of Appeals

Autor: Peachy Ridgway Grattan

Número de Páginas: 1036

The Absolute Beginner's Guide to Gambling

Autor: Robert J. Hutchinson

Número de Páginas: 340

This is the only book to give the first-time gambler a complete overview of all the popular games, outlining the basic object of play, rules, and strategies for each. Now anyone can play such games as poker, bridge, slot machines, roulette, craps and blackjack. It's the newcomer's best bet for beating the odds and becoming a winner.

GameAxis Unwired

Número de Páginas: 92

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Lessons From The Pro Poker Tour: A Seat At The Table With Poker's Greatest Players

Autor: David Apostolico

Número de Páginas: 180

The invitation-only Professional Poker Tour is strictly limited to the top 200 players in the world. David Apostolico is one of the elite, and he found that going up against other poker masters every day was like attending an incomparable seminar. He takes you through specific hands that he either played or observed, giving detailed analyses that will teach you how to think like a pro. Assessment and adaptability are key factors for survival and success in fast-moving games with experienced players. Smart strategy is your greatest asset, and by studying the extensive hands in this book, you'll learn the tactics and approaches of legendary winners. Most poker books focus on the math and science of poker. But the pros know that there really are no hard and fast rules, and that playing "by the book" will only get you so far before your game becomes completely transparent. By studying the real-world strategies of players like Doyle Brunson, T. J. Cloutier, Billy Baxter, Berry Johnson, and many others--brought to you by one who's been there--you can raise your game to the next level, and have a great time doing it. "David Apostolico has just delivered his third book telling you how to...

Level Up! The Guide to Great Video Game Design

Autor: Scott Rogers

Número de Páginas: 924

Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren't sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 3rd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for console, mobile, and VR/AR/MR—including detailed rules for game play design and controls Monetizing your...

Your Worst Poker Enemy: Master The Mental Game

Autor: Alan N. Schoonmaker

Número de Páginas: 356

AT THE TABLE, YOU'RE YOUR OWN WORST ENEMY. --Stu Ungar, the world's greatest poker player Do you play hands you should fold? Do you sometimes go too far with hands, hoping to get lucky while knowing that the pot odds don't justify calling? Ever kept playing even when you knew you were off your game because you were losing and wanted to get even? Have you let anger or destructive urges affect the way you play even though you know better? Don't despair! Now, in Your Worst Poker Enemy, psychologist Dr. Alan Schoonmaker shows you how to reap the full benefits of the poker knowledge you already have by helping you to identify and stop psychologically based mistakes. This must-have book also features detailed sections that examine crucial points far beyond the scope of most other poker strategy guides, including: • Using Intuition vs. Logic • Evaluating Yourself and the Opposition • Understanding Unconscious and Emotional Factors • Adjusting to Changes • Handling stress Dr. Schoonmaker will help you to recognize and defeat the often crippling psychological factors that distort your perceptions about yourself, other players, and the game itself and send you on your way to...

A Course in Microeconomic Theory

Autor: David M. Kreps

Número de Páginas: 870

David M. Kreps has developed a text in microeconomics that is both challenging and "user-friendly." The work is designed for the first-year graduate microeconomic theory course and is accessible to advanced undergraduates as well. Placing unusual emphasis on modern noncooperative game theory, it provides the student and instructor with a unified treatment of modern microeconomic theory--one that stresses the behavior of the individual actor (consumer or firm) in various institutional settings. The author has taken special pains to explore the fundamental assumptions of the theories and techniques studied, pointing out both strengths and weaknesses. The book begins with an exposition of the standard models of choice and the market, with extra attention paid to choice under uncertainty and dynamic choice. General and partial equilibrium approaches are blended, so that the student sees these approaches as points along a continuum. The work then turns to more modern developments. Readers are introduced to noncooperative game theory and shown how to model games and determine solution concepts. Models with incomplete information, the folk theorem and reputation, and bilateral bargaining ...

Seven-Card Stud For Advanced Players

Autor: David Sklansky , Ray Zee , Mason Malmuth

Número de Páginas: 344

Seven-card stud is an extremely complex game. Deciding on exactly the right strategy in any particular situation can be very difficult. Perhaps this is why very few authors have attempted to analyze this game even though it is widely played. In 1989, the first edition of this text appeared. Many ideas, which were only known to a small, select group of players, were now made available to anyone who was striving to become an expert, and a major gap in the poker literature was closed. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including an extensive section on "loose games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed in this 21st century edition include the cards that are out, the number of players in the pot, ante stealing, playing big pairs, playing little and medium pairs, playing three-flushes, playing three-straights, randomizing your play, fourth street, pairing your door card on fourth street, proper play on fifth, sixth, and seventh streets, defending against a possible ante steal,...

Bullying: perspectives, practice and insights

Autor: Janice Richardson , Elizabeth Milovidov , Roger Blamire

Número de Páginas: 175

Bullying is one of the most difficult areas of violence against children to eliminate, especially with the ubiquitous role that internet and mobile technology plays in their life today and the capacity this gives for bullying to continue night and day. Bullying seems to be part of human nature and has been with us since ancient times, but that is no reason to accept it fatalistically as “natural“ and, for children, part of growing up. Only in the 1970s was research first undertaken to explore the phenomenon and to attempt to understand why it takes place and its impact on individuals and societies. With the emergence of the internet and social media, bullying has taken a more sinister turn, becoming more relentless, constant and inescapable for victims. This book aims to explain to both experts and the interested layperson what is known about bullying, its causes, effects and, crucially, how it can be reduced, in particular by fostering social and emotional skills in young people. Authors from more than a dozen countries have contributed to this publication, presenting widely differing perspectives, practice and insights on how they are tackling or think we should be tackling...

The Scary Screen

Autor: Dr Kristen Lacefield

Número de Páginas: 256

In 1991, the publication of Koji Suzuki's Ring, the first novel of a bestselling trilogy, inaugurated a tremendous outpouring of cultural production in Japan, Korea, and the United States. Just as the subject of the book is the deadly viral reproduction of a VHS tape, so, too, is the vast proliferation of text and cinematic productions suggestive of an airborne contagion with a life of its own. Analyzing the extraordinary trans-cultural popularity of the Ring phenomenon, The Scary Screen locates much of its power in the ways in which the books and films astutely graft contemporary cultural preoccupations onto the generic elements of the ghost story—in particular, the Japanese ghost story. At the same time, the contributors demonstrate, these cultural concerns are themselves underwritten by a range of anxieties triggered by the advent of new communications and media technologies, perhaps most significantly, the shift from analog to digital. Mimicking the phenomenon it seeks to understand, the collection's power comes from its commitment to the full range of Ring-related output and its embrace of a wide variety of interpretive approaches, as the contributors chart the mutations of ...

Building Minecraft Server Modifications

Autor: Cody M. Sommer

Número de Páginas: 158

Create and customize your very own Minecraft server using Java and the Spigot API About This Book Set up a Minecraft server that you control Use object-oriented programming to modify Minecraft regardless of your level of experience This interactive guide will help you create a unique experience for you and your friends Who This Book Is For This book is great for anyone who is interested in customizing their Minecraft server. Whether you are new to programming, Java, Bukkit, or even Minecraft itself, this book has you covered. All you need is a valid Minecraft account. If you are interested in programming as a career or hobby, this book will get you started. If you are simply interested in playing Minecraft with your friends, then this book will help you make that experience even more enjoyable. What You Will Learn Install and run a Spigot server for free on your home PC Adjust the server settings to customize Minecraft to your liking Install an IDE and configure a project to write code Install and test plugins on a Spigot server Test your plugins through debugging the code Program in game commands and permissions Get to know advanced programming concepts such as event-driven...

The Biggest Bluff

Autor: Maria Konnikova

Número de Páginas: 368

A New York Times bestseller • A New York Times Notable Book “The tale of how Konnikova followed a story about poker players and wound up becoming a story herself will have you riveted, first as you learn about her big winnings, and then as she conveys the lessons she learned both about human nature and herself.” —The Washington Post It's true that Maria Konnikova had never actually played poker before and didn't even know the rules when she approached Erik Seidel, Poker Hall of Fame inductee and winner of tens of millions of dollars in earnings, and convinced him to be her mentor. But she knew her man: a famously thoughtful and broad-minded player, he was intrigued by her pitch that she wasn't interested in making money so much as learning about life. She had faced a stretch of personal bad luck, and her reflections on the role of chance had led her to a giant of game theory, who pointed her to poker as the ultimate master class in learning to distinguish between what can be controlled and what can't. And she certainly brought something to the table, including a Ph.D. in psychology and an acclaimed and growing body of work on human behavior and how to hack it. So Seidel...

Resident Evil. Des zombies et des hommes

Autor: Patrick Hellio

Número de Páginas: 475

En plus de vingt-cinq ans, Resident Evil aura écrit une page majeure de l’histoire du jeu vidéo, prônant une approche fondamentalement ludique, décomplexée, mais aussi régulièrement jouissive de l’épouvante à la mode interactive. Au sein de ce quart de siècle si riche en retournements de situation, mutations et autres changements de perspective au sein même de la série, le présent ouvrage se focalise sur la période contemporaine, durant laquelle Resident Evil aura démontré comme jamais la plasticité de ses formes et atmosphères. Dans une logique de cycles intimement liée à l’évolution de la série, ce second tome de Resident Evil. Des zombies et des hommes reprend naturellement l’histoire dans la foulée de la sortie de Resident Evil 6 et traitera en profondeur de Resident Evil : Revelations 2, Resident Evil 7, Resident Evil Village autant que les remakes de Resident Evil 2 et Resident Evil 3, mais aussi les nouveaux longs-métrages et la mouture en réalité virtuelle de Resident Evil 4. C’est un nouveau chapitre qui s’ouvre pour la saga et c’est un nouveau chapitre qui s’ouvre à vous avec cet ouvrage. Pour le géant japonais comme pour nous, ...

From Pinballs to Pixels

Autor: Ken Horowitz

Número de Páginas: 538

From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams' acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews of 40+ former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that shaped one of gaming's greatest publishing houses.

Poker Tournament Formula 2: Advanced Strategies

Autor: Arnold Snyder

Número de Páginas: 285

Snyder adapts the loose aggressive fast tournament strategies of his groundbreaking first book to the big buy-in events where the real money is made. Players learn never-before-revealed concepts and secrets that shows players why cards don't matter as much as the dynamics of a tournament. Readers learn how to alter their strategy for any tournament structure and opponent, why hands must be played differently from cash games, and why players can't figure out what winners are doing just from watching them play. The book also covers optimal satellite strategy, sit'n'go strategy, methods for estimating tournament win rate and edge

Management Secrets of the New England Patriots: Building a high-performance organization

Autor: James Lavin

Número de Páginas: 460

Volume 2 explains how Bill Belichick's New England Patriots have won three Super Bowls in four seasons, and includes quotations from Patriots players, coaches, owners, and executives as they describe the team's success factors.

Monster Parties and Games

Autor: Chris Kullstroem

Número de Páginas: 219

The first of its kind, this book brings together a collection of 15 do-it-yourself parties and games designed to allow monster movie fanatics to step inside some of their favorite horror, science fiction, and dark comedy films. Each game is themed after a specific monster film from the classics to those of modern day. With card games, murder mysteries, haunted house games, and detective quests included, there is enough variety to suit any monstrous mood. Each game can be played by all ages with supplies ranging from simple index cards to fake blood and body parts. The book includes full instructions for making each game, along with rule pages, game play guides, spell books, lab books, and more.

The 25 Sports Commandments

Autor: Guy Mcbride

Número de Páginas: 68

Commitment, dedication, camaraderie, sportsmanship, confidence, encouragement! Do children realize the importance of these words, both in sports and in daily life? I have put together a collection of thoughts and ideas that I have gathered throughout my many years of coaching youth sports, trying to instill in our children a mind-set and a foundation of thoughts to assist them in not only achieving what they want athletically but also in helping them to become better people. This will help our youths to understand the connection between what they learn through sports and what they experience in everyday life.

Son of Svea

Autor: Lena Andersson

Número de Páginas: 289

From one of Sweden’s most astute cultural critics, a razor-sharp comedy of the progress and ruin of the industrial welfare state, told through the story of a single family. Ragnar Johansson is born in 1932, a transformative moment in Swedish history. He has Swedish social democracy flowing through his veins—convinced it lifted humankind out of the dark ages and into modernity, he cherishes it. At times Ragnar despises his mother, Svea, whose perpetual baking, scrubbing, and canning represent the poverty of the peasantry. Ragnar, for his part, hails the efficiency of washing machines and prefab food. Once he has children himself, he raises them in accordance with his values, standing in the ski track supporting his daughter Elsa as she works hard to become one of the best skiers in the country. While Svea is a relic of the past, Elsa represents hope for the future. In time, however, Ragnar realizes that the world is changing. Is his golden age coming to an end? In Son of Svea, Lena Andersson offers a characteristically funny, wise, and moving family chronicle about the social transformations that unite and divide us, and about finding the courage to be true to oneself.

Game Design Deep Dive: Horror

Autor: Joshua Bycer

Número de Páginas: 139

The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more...

Championship No Limit & Pot Limit-Hold'em

Autor: Tj Cloutier , Tom Mccvoy

Número de Páginas: 274

This is the bible of winning pot-limit and no-limit hold’em tournaments. Players get all the answers here—no holds barred—to their most important questions for winning at hold’em. They learn how much to bet, raise, and reraise, when it is good to bluff, how to set up opponents to win monster pots, and the optimal strategies for no-limit and pot-limit tournaments, satellites, and supersatellites. Everything from starting hand strategies to how to play different stages of a tournament—including getting into the money—adjusting for stack sizes and key practice hands is covered in detail. This book is a must-read for hold’em players!

Waiting for Straighters

Autor: Tommy Angelo

Número de Páginas: 35

" Waiting for Straighters is a long poker article about folding before the flop at no-limit holdem and pot-limit Omaha. It merges deep geek strategy with the painless perspective. "

Crazy About Sports: Volume Iii

Autor: James Earl Hester, Jr.

Número de Páginas: 346

Crazy About Sports is a collection of sports stories about many colorful players, famous teams ad special events during the early and mid stages of sports development in this country ranging from the late 1800s tolate 1900s. If you like sports, you are sure to enjoy reading this unique collectiono of stories by James Earl Hester, Jr.

Crazy About Sports: Volume I

Autor: James Earl Hester Jr.

Número de Páginas: 334

Crazy About Sports is a collection of sports stories about many colorful players, famous teams and special events during the early and mid stages of sports development in this country ranging from the late 1800s to late 1900s. If you like sports, you are sure to enjoy reading this unique collection of stories authored by James Earl Hester, Jr., and compiled and edited by William Clark Davis.

The Everything Texas Hold 'Em Book

Autor: John Wenzel

Número de Páginas: 217

Become a Texas Hold’em champion! The Everything Texas Hold’em Book is your key to winning big! Written by expert gambler John “Johnny Quads” Wenzel, this all-inclusive book guides you through the game of Texas hold’em—from how to deal the first hand to how to take the pot home! Tips and tricks include how to: -Master your perfect poker face so your opponents have no clue about your hand -Bluff your way so smoothly that your opponents think they’ve got you figured out -Use the rules, assess the risks, and employ expert tactics to win big—in casinos or at your buddy’s house! Whether you’re new to the game or a veteran player, with The Everything Texas Hold’em Book you’ll see what the cards have in store for you!

The Methuen Drama Book of Trans Plays Volume 2

Autor: Leanna Keyes , Lindsey Mantoan , Angela Farr Schiller

Número de Páginas: 459

"This anthology is special: a book of trans plays about trans life as it is actually, materially lived in time and space". - Theatre Survey on Volume 1. The Methuen Drama Book of Trans Plays Volume 2 offers eight new plays by trans playwrights centering trans characters, trans life, and gender diversity. Curated via an open submission policy, this book brings together dramatic works that feature nuanced, authentic, and wonderfully messy representations of gender, race, and sexuality. Alongside the full scripts, all of which are published here for the first time, this anthology series also includes a wide range of critical essays to inspire deeper understanding of the works, playwrights, and interventions these plays make in the theatrical ecology. Cercle Hermaphroditos by Shualee Cook Red Rainbow by Azure D. Osborne-Lee Degenerates by Else Went Close to Home by Sharifa Yazmeen The Bugs by Sloka Krishnan The Skin of Other Men by Fig Lefevre Oh, Buddy by Hal Cosentino Gender Play, or what you Will co-created by Will Wilhelm and Erin Murray Edited by Leanna Keyes, Lindsey Mantoan and Angela Farr Schiller, the plays and companion essays in this anthology explicitly call for expansive...

Game Design

Autor: Marc Saltzman

Número de Páginas: 468

Over 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success? What advice do you have for those just getting started?--cover.

Catalogue Raisonne

Autor: Mike Barnes

Número de Páginas: 241

A novel about the mystery of art and the art of mystery, and the power of both to awaken senses.

World Class

Autor: Marc Smith

Número de Páginas: 292

Twenty-six of the world's top players talk about bridge -- their favorite hands, their worst moments, their most-feared opponents, and so on. We see the human side of people who to many bridge fans are just names, and we gather from them a series of tips and ideas that will help the reader improve his own game. The players covered are men and women from all parts of the world, and most will be household names for anyone who follows the game at all. The list runs from the old masters to the brightest new stars, and includes several whose contribution to the game is as a writer or teacher.

Educating Students in Poverty

Autor: Mark Lineburg , Rex Gearheart

Número de Páginas: 208

Tackling a growing challenge in today’s schools, experienced educators Lineburg and Gearheart present an honest picture of how poverty affects students, families, and the school community at large. They offer a host of practical applications that can be used in every school district in America to meet those challenges head-on! Written for preK–12 teachers, leaders, and staff, Educating Students in Poverty provides essential strategies to help socioeconomically disadvantaged students achieve academic and lifelong success. Backed up with firsthand experiences and relevant research, these proactive instructional and administrative approaches cover a variety of topics, including: Advocating for underprivileged students Improving school climate and culture Engaging and communicating with families Instructional techniques and discipline issues Student health and safety This book is a must-have resource for any educator whose goal is to maximize the learning potential of every student.

Scared to Live (Cooper and Fry Crime Series, Book 7)

Autor: Stephen Booth

Número de Páginas: 509

A dark psychological thriller featuring Diane Fry and Ben Cooper, in which a small community is ripped apart by arson and murder. ‘Ingenious plotting and richly atmospheric’ – Reginald Hill.

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