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The New Video Game Idea Book

The New Video Game Idea Book

Autor: Adam Jeremy Capps

Número de Páginas: 150

The New Video Game Idea Book is a book that gives game makers ideas for a great new video game. It does so by giving the game maker new and old ideas to work with. It also goes over the philosophy of what makes a good video game, helps the game maker's imagination, shows them their options, and goes over the best methods for making a new video game. This is a helpful public domain book for making good video games.

GameMaker Cookbook

GameMaker Cookbook

Autor: Brandon Gardiner

Número de Páginas: 212

Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a...

Practical GameMaker Projects

Practical GameMaker Projects

Autor: Ben Tyers

Número de Páginas: 258

Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game...

Game Maker 8 Game Creation

Game Maker 8 Game Creation

Autor: Hobby Press Staff

Número de Páginas: 0

* we update this book in Apr 2015 * The Game Maker (GM) software had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts.Game Maker 8 (GM8) is the latest generation of the GM game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through GM8.This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the GM8 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This is the SECOND EDITION,l with more topics and a topic index at the end of the book.

Game Development with GameMaker Studio 2

Game Development with GameMaker Studio 2

Autor: Sebastiano M. Cossu

Número de Páginas: 543

Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll...

GameMaker

GameMaker

Autor: Michael Rohde

Número de Páginas: 382

Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game...

GameMaker Studio Book - a Beginner's Guide to GameMaker Studio

GameMaker Studio Book - a Beginner's Guide to GameMaker Studio

Autor: Ben Tyers

Número de Páginas: 0

This is now part of a set of 4 GameMaker: Studio Books - See www.GameMakerCourse.com for the full set. Learn GML as you make six computer games using the popular software GameMaker: Studio. Ideal if you're just starting out with GameMaker: Studio. If you just know the basics of GML and are looking to improve your skills, then this is the book for you. It guides you through the process of making 6 games of different genres: Tower Defence Game Brick & Ball Game Card Matching Game Hangman Game Spot The Difference Side Scrolling Shooting 250 Pages Packed Full Of Screen Shots Learn Drag & Drop and Basic GML Easy To Follow Instructions Make 6 Games Free Download Of All Resources Available As An Ebook or Paperback Learn Drag & Drop and GML as you work your way through making 6 games Step by step instructions with easy to follow screen-shots Learn to make: Hangman, Tower Defense Game, Spot The Difference, Matching Game, Side-Scrolling Shooter and a Brick and Ball Game. You'll be amazed how much you learn from this book. After working through this book you'll have the basic skills required to design and make your own games. Aimed at beginner to novice levels.

GameMaker Essentials

GameMaker Essentials

Autor: Nathan Auckett

Número de Páginas: 154

This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.

Game Maker Studio 2 Practical Tips & Techniques

Game Maker Studio 2 Practical Tips & Techniques

Autor: Chak Tin Yu , Hobbypress Gameengines Net

Número de Páginas: 106

Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

The Game Maker's Bible

The Game Maker's Bible

Autor: Adam Jeremy Capps

Número de Páginas: 118

The Game Maker's Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.

Basics of Game Maker ( Black and White )

Basics of Game Maker ( Black and White )

Autor: Mr Aditya Nandkumar Kale

Número de Páginas: 482

This is a black & white version of the book "Basics Of Game Maker" , the content is the same , the full color version is available at https://www.createspace.com/3821618

The GameMaker Standard

The GameMaker Standard

Autor: David C. Vinciguerra , Andrew J. Howell

Número de Páginas: 0

"The GameMaker standard is the hands-on resource for creating games using the GameMaker engine. With step-by-step directions and numerous visual examples, this book teaches readers the fundamental skills and efficient procedures to help them begin creating their own games, while also offering more advanced options for seasoned game development readers who are expanding to the GameMaker format. Each chapter contains a tutorial on creating a game in a specific game genre, giving readers detailed and accurate guides to follow during their own game creation." --

GameMaker Programming By Example

GameMaker Programming By Example

Autor: Brian Christian , Steven Isaacs

Número de Páginas: 212

Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the...

Practical GameMaker: Studio

Practical GameMaker: Studio

Autor: Ben Tyers

Número de Páginas: 326

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O,...

Developing Turn-Based Multiplayer Games

Developing Turn-Based Multiplayer Games

Autor: Yadu Rajiv

Número de Páginas: 214

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functions Who This Book Is For GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

The Game Maker's

The Game Maker's

Autor: Tcorporation Edition

Número de Páginas: 0

The Game Maker's Level Design Grid and note paper for game level designer Video game level design sketchbook, there is a space with a grid for your sketches and another space for notes. This book is perfect for artists, for designers, developers, designers, graphic designers. It is possible to create pixel drawings in all possible forms.

Gamemaker

Gamemaker

Autor: B. G. Tyers

Número de Páginas: 174

In this second book in the series you'll develop some basic engines into multi-featured games. In this book you'll create 3 games: An infinite runner A tower defense game A top down tank shooter game You'll learn to do things like: Path finding and avoiding objects Combining multiple sprite animations Positional sounds Mini maps of levels Parallax backgrounds Graphical effects Shield bonus More object parenting Messaging system Level 1 unlocking system More on using paths Using multiple tile layers This book assumes you have completed the level 1 course book.

Making A Great Video Game

Making A Great Video Game

Autor: Adam Jeremy Capps

Número de Páginas: 0

Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.

Introduction To Game Design & Programming In GameMaker Studio 2

Introduction To Game Design & Programming In GameMaker Studio 2

Autor: Benjamin G Tyers

Número de Páginas: 502

y Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019. Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2. This new book will cover some of the updates and new functions. It's based on the previous version, with relevant updates to the code covered, explanations, and to the projects. Covers all the basics you need to start making your own games. 500 Pages. Chapter 1: Starting With An Idea Chapter 2: Initial Planning & Preparation Chapter 3: Software & Financing Chapter: 4 Game Assets Chapter 5: Refining Resources Chapter 6: Beta Testing & Debugging Chapter 7: Programming Chapter 8: Final Testing Chapter 9: Publishing & Game Promotion Useful Ideas To Add To Your Game 1: Download Levels 2: Shop System 3: Unlockable Levels 4: Parallax Effect 5: Farming & Automated Characters 6: Avatar Creator 7: Sprite Control Appendix 1: Variables Appendix 2: Conditionals Appendix 3: Drawing Appendix 4: Drawing Continued Appendix 5: Keyboard Input & Simple Movement Appendix 6: Objects & Events Appendix 7: Sprites Appendix 8: Health, Lives & Score Appendix 9: Mouse Appendix 10: Alarms Appendix 11: Collisions...

Game Maker Studio Practical Tips and Techniques 2013 Edition

Game Maker Studio Practical Tips and Techniques 2013 Edition

Autor: Hobbypress

Número de Páginas: 110

* We update this book in Apr 2015 * Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio (GM Studio) is the free edition of the latest generation of GM. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge? Information presented in this book is based on the V1.2 of GM Studio. You can download it for free from the website of Yoyo Games.

Learn RPGs in GameMaker: Studio

Learn RPGs in GameMaker: Studio

Autor: Ben Tyers

Número de Páginas: 310

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker:...

The Well-Played Game

The Well-Played Game

Autor: Bernard De Koven

Número de Páginas: 173

The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience...

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The Game Programming Starter Series: Learn to Write a Very Simple Pong Game Using Game Maker Studio

Autor: Hobbypress

Número de Páginas: 76

Using GM Studio, you will learn how to make a basic pong game with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple pong game creation using Game Maker Studio. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 8THE TARGET PLATFORM 9TOOLS AND RESOURCES 10LESSON 1 - THE CONCEPT OF OBJECTS 13LESSON 1 - CREATING NEW OBJECTS 15LESSON 1 CON'T - BACKGROUND IMAGE 20LESSON 1 CON'T - FREE ARTWORKS 24LESSON 1 CON'T - EDITING IMPORTED ARTWORKS 25LESSON 2 - THE CONCEPT OF ON SCREEN COORDINATES...

GameMaker Game Programming with GML

GameMaker Game Programming with GML

Autor: Matthew Delucas

Número de Páginas: 350

A step-by-step approach to building your knowledge, starting from a simple hello world to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment.If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual game design. It is highly recommended that you have access to (or the ability to) create visual and audio assets for the examples presented.

Mastering GameMaker

Mastering GameMaker

Autor: Frahaan Hussain , Kameron Hussain

Número de Páginas: 0

"Mastering GameMaker: A Journey from Novice to Expert" is the definitive guide for anyone aspiring to master the art of game development using the renowned GameMaker Studio. Whether you're an absolute beginner or an intermediate user looking to refine your skills, this book offers a comprehensive and engaging path to becoming an expert in one of the most user-friendly game development platforms. The journey begins with an introduction to the fundamentals of game design and programming. You'll learn about the unique features of GameMaker's integrated development environment (IDE) and how to navigate its user-friendly interface. The early chapters are crafted to ease you into the world of game development, with practical exercises and examples to help you get comfortable with GameMaker's scripting language, GML (GameMaker Language). As you progress, the book delves deeper into advanced topics. You'll explore complex game mechanics, animations, sound integration, and the nuances of creating a visually appealing and engaging game environment. The chapters are interspersed with case studies and real-world examples, offering insights into successful game projects developed with...

Theory of Fun for Game Design

Theory of Fun for Game Design

Autor: Raph Koster

Número de Páginas: 300

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Game Design

Game Design

Autor: Lewis Pulsipher

Número de Páginas: 277

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

The Game Maker

The Game Maker

Autor: Ian Fenn

Número de Páginas: 126

" ... a light-hearted look at the universe, Big Bang, consciousness, enlightenment, life after death, eternity and your immortality. It makes you consider what life is all about. It suggests an answer to your deepest questions and discusses a game that each one of us plays and how you play it."--Author's website.

Game Design Workshop

Game Design Workshop

Autor: Tracy Fullerton

Número de Páginas: 946

“Create the digital games you love to play.” Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition. Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, this book gives you the skills and tools necessary to create a compelling and engaging game. This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

A Game Maker's Life

A Game Maker's Life

Autor: Jeffrey Breslow

Número de Páginas: 208

How do you spark genius? How do you earn a profit from fun? And how do you overcome unthinkable challenges? The developer of Simon, Fashion Polly Pocket, UNO Attack!, My Size Barbie, and Operation explains it all in this fascinating story of toys, transformation, and murder. In his captivating memoir, Jeffrey Breslow tells how: • Creating a game is a mix of Rube Goldberg, Santa’s elves, mass production, and the bottom line. • He oversaw two multi-million dollar businesses that earned profits for more than four decades. Even while the industry transformed itself from using cardboard and plastics into electronics, his companies never acquired debt and never borrowed money from a bank! • He overcame the terrible misfortune of a deadly workplace shooting and led his shaken employees through the tragedy and back to running a thriving business. Millions of people around the world have played with games and toys Breslow and his partners invented—perhaps you have, too! Now, read Breslow’s remarkable story and see how a flash of inspiration, followed by hard work and ingenuity, brought these wonderful games to life.

The Game Designer's Playlist

The Game Designer's Playlist

Autor: Zack Hiwiller

Número de Páginas: 456

Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond. Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator’s role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore...

Game Design Workshop

Game Design Workshop

Autor: Tracy Fullerton , Chris Swain , Steven Hoffman

Número de Páginas: 480

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

Gamemaker Book - Tips & Tricks

Gamemaker Book - Tips & Tricks

Autor: Ben Tyers

Número de Páginas: 148

Unleash your full potential as a game creator with this book. Jam-packed full of coding short-cuts, tips & tricks and simple answers to common problems. Instantly improve your GML skills & knowledge. Whether you're looking for simple movement code, or cool blood splatter effects, you'll find it in this book. Covers an impressive 99 topics, each with the GML code you'll need. Includes several easy to use scripts that you'll want to use in your games again and again. Learn Some Cool Coding Tricks. Solutions to Common Problems. Increase Your GML Knowledge. 99 Tips & Tricks.

Game Design Workshop

Game Design Workshop

Autor: Tracy Fullerton

Número de Páginas: 498

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Game Design Workshop

Game Design Workshop

Autor: Tracy Fullerton

Número de Páginas: 851

This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

The Art of Game Design

The Art of Game Design

Autor: Jesse Schell

Número de Páginas: 604

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Art of Game Design

The Art of Game Design

Autor: Jesse Schell

Número de Páginas: 522

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

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