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Unreal

Unreal

Autor: Riley Moreno

Número de Páginas: 288

Julie y Kim lo sabían muy bien. Ellos fueron de todos modos. Cuando un inocente viaje por carretera da un giro oscuro, dos mujeres jóvenes terminarán peleando por sus vidas. Para celebrar su graduación universitaria, Julie Edwards y su mejor amiga, Kim, se embarcan en un viaje por el país. Pero una simple parada en boxes se convierte en el final del camino cuando las dos jóvenes se enredan en algo que nunca vieron venir ... ¡en sus sueños más locos! Para una audiencia madura solo mayores de 18 años Género: FICCIÓN / Suspenso

Mastering Unreal Technology, Volume I

Mastering Unreal Technology, Volume I

Autor: Jason Busby , Zak Parrish , Jeff Wilson

Número de Páginas: 909

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development—from simple level creation to materials, lighting, and terrain...even advanced level optimization and streaming! Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly...levels that gamers just can’t stop playing! You’ll find expert tips on Understanding the game development process from start to finish Planning projects for greater efficiency, faster delivery, and better quality Crafting worlds with...

Feeling Unreal

Feeling Unreal

Autor: Daphne Simeon , Jeffrey Abugel

Número de Páginas: 254

Feeling Unreal is the first book to reveal what depersonalization disorder is all about. This important volume explores not only depersonalization, but the philosophical and literary implications of selflessness as well, while providing the latest research, possible treatments, and strategies for living and thriving when life seems 'unreal.' For those who still believe that such experiences are still a part of something else, that depersonalization is just a symptom and not a disorder in its own right, Feeling Unreal presents compelling evidence to the contrary. This book provides long-awaited answers for people suffering from depersonalization disorder and their loved ones, for mental health professionals, and for all students of the condition, while serving as a wake up call to the medical community at large.

A Rhetoric of the Unreal

A Rhetoric of the Unreal

Autor: Christine Brooke-rose

Número de Páginas: 460

This 1981 book is a study of wide range of fiction, from short stories to tales of horror, from fairy-tales and romances to science fiction, to which the rather loose term 'fantastic' has been applied. Cutting across this wide field, Professor Brooke-Rose examines in a clear and precise way the essential differences between these types of narrative against the background of realistic fiction. In doing so, she employs many of the methods of modern literary theory from Russian formalism to structuralism, while at the same time bringing to these approaches a sharp critical intuition and sound common sense of her own. The range of texts considered is broad: from Poe and James to Tolkien; from Flann O'Brien to the American postmodernism. This book should prove a source of stimulation to all teachers and students of modern literary theory and genre, as well as those interested in 'fantastic' literature.

Jefferson Davis; the Unreal and the Real

Jefferson Davis; the Unreal and the Real

Autor: Robert Mcnutt Mcelroy

Número de Páginas: 438

This work examines Jefferson Davis's life and highlights his presidency of the Confederate States of America.

Between Real and Unreal

Between Real and Unreal

Autor: Stefan Bergström

Número de Páginas: 160

Between Real and Unreal presents new insights into E. T. A. Hoffmann's innovative use of the fantastic in his short fiction, as typified primarily by the collection «Die Serapionsbrüder». With Tzvetan Todorov's structuralist theories of the fantastic as a major point of departure, Stefan Bergström explores the unusual nature and method of Hoffmann's colorful depictions of a fantastic world between reality and imagination. The study is devoted to an analysis of several main themes represented in Hoffmann's literary production, particularly «Die Serapionsbrüder». Dr. Bergström argues that there is a structural, thematic coherence in this short story collection that gives it a special character based on a conscious interaction between a realistic and imaginary world.

Aniruddha's Commentary and the Original Parts of Vedântin Mahâdeva's Commentary on the Sâṃkhya Sûtras

Aniruddha's Commentary and the Original Parts of Vedântin Mahâdeva's Commentary on the Sâṃkhya Sûtras

Autor: Aniruddha

Número de Páginas: 360
Les cahiers d'Unreal Engine T1

Les cahiers d'Unreal Engine T1

Autor: Grégory Gossellin De Bénicourt

Número de Páginas: 128

Présentation de la collection: Unreal Engine est probablement l'un des moteurs de jeu les plus aboutis de notre époque. Il est accompagné d'un éditeur à la fois simple et puissant, qui le rend accessible à un public non-développeur: artistes, architectes, ingénieurs, , étudiants. A l'origine orienté vers les grosses productions de jeux vidéo, il s'est doté dernièrement d'un nouveau système de licence très attractif: il est désormais gratuit à l'utilisation, seuls 5% de royalties sont demandés sur les jeux et applications développées avec le moteur. Les projets que l'on peut développer dépassent de loin le secteur du jeu: présentations interactives temps-réel, cinématiques, … là où il y a une histoire à raconter, un produit ou un concept à présenter, un appartement témoin à faire visiter sur Internet, voir un concert «Next Gen» dans un univers virtuel en utilisant un casque de réalité virtuelle ! Avec Unreal Engine, on peut exporter sa création vers Windows, Linux/Steam OS, OSX, Android, iOS, XBOX One, Playstation 4, Occulus Rift... et même directement vers le web en HML5/WebGL. Unreal Engine possède une documentation abondante, voir...

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